Dev Log #3 - Meditative Auditory Moments - Mechanics and Implementation
Hello again!
Im happy to share the after some hard work we have a working build and things are coming together for this proof of concept game.
What's going on ?
While the previous blog post mentioned that the mechanics were made, the remaining steps were to connect and build and have this all flow as a game. Thats what's been done and there were a few ways I have researched and experimented with. I have chosen to proceed with scene transitions into the sound scapes and out of the game map and then again entering back into the game map while a "Resume" button will bypass the "starting"
Why?
As the real time spatial panner wasn't working with the mirrored canvas I chose to have this built in a separate scene to have all parameters isolated for this function and it works great . As I was looking into and trying a few options for scene transitions called "additive" or "asynchronous loading" these worked, however they effected the parameters set for the panner in its own scene. As a result I've chosen to have scenes load separately and individually and this is working well. The only sacrifice is the flow of the game back to the starting point in the map however this isn't necessarily a bad thing as the play has a LOT of freedom in this game and will be welcome to travel at will and re try soundscapes many times. It's about the experience and connecting with the sonic characteristics and not about progressing through a checklist.
What's Next?
I have a touched up dolphin scene to implement and a cursor manager to implement for the start menu but after the test build on Thursday night I was very happy to experience a working proof of concept game that flows and operates as intended.
Stay tuned for blog 4 where I upload the game for release !
Thanks for reading!
Get Meditative Auditory Moments
Meditative Auditory Moments
A Proof Of Concept Mediation Game Experience
Status | In development |
Author | gameGUY |
Genre | Simulation |